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local component = require("component"); if not component.isAvailable("gpu") then --well, this should never happen io.stderr:write("GPU Error"); end local gpu = component.gpu; --primary gpu local screenX, screenY = gpu.getResolution(); gpu.fill(1, 1, screenX, screenY, " ");
local component = require("component"); if not component.isAvailable("gpu") then --well, this should never happen io.stderr:write("GPU Error"); end local gpu = component.gpu; --primary gpu local screenX, screenY = gpu.getResolution(); gpu.fill(1, 1, screenX, screenY, " ");