#Enable Console --- `[CTRL]+[SHIFT]+[L]` #Graphics --- | Command | Description | | --- | --- | | `Gamma [float]` | Gamma (Brightness) | | `FOV [float]` | Field of View | | `t.MaxFPS [number]` | Maximum framerate (0 = unlimited, default is 0) | | `r.Atmosphere [0/1]` | Activate or deactivate the atmosphere | | `r.Fog [0/1]` | Activate or deactivate the fog | | `r.ViewDistanceScale [number]` | Render distance for objects | | `r.ScreenPercentage [float(default=100)]` | Internal resolution scale | | `r.TemporalAACurrentFrameWeight [float(0-1)]` | Impact of the current internal frame to the final image | | `r.TemporalAAFilterSize [number]` | TAA sample spread. Values below 1 sharpen the image. (r.TemporalAASamples must be >6) | | `r.TemporalAASamples [number(default=8)]` | Amount of TAA samples | | `r.Tonemapper.Sharpen [number(default=0)]` | Sharpen filter amount | | `grass.densityScale [float(default=1)]` | Grass density | | `grass.enable [0/1]` | Enable or disable grass | #Gameplay --- | Command | Description | | --- | --- | | `Pause` | Pauses the game | | `Suicide` | Kills the player | | `materialFlowAnalysis recipeName[FString]` | Finds a crafting recipe | | `FG.BigSlots [0/1]` | Enable or disable big inventor slots | | `SetName [string]` | Set the player name (visible on map) | #Debug --- | Command | Description | | --- | --- | | `Stat [StatType]` | Statistics | | `Stat Unit` | Graphics statistics | | `Stat FPS` | FPS counter | | `Stat Levels` | Level streaming info | | `ShowDebug [DebugType]` | Debug info for various game objects | | `ShowDebug Reset` | Hide debug info | | `Landscape.Patches` | Visualize landscape chunks | | `MaterialLookup [MaterialName]` | Search for materials | #Other --- | Command | Description | | --- | --- | | `FX.RestartAll` | Restart all effects | | `foliage.CullAll [0/1(default=0)]` | Enable or disable full foliage culling (does some weird shit to your factories, visually) | | `Open [mapName]` | Open a map (The ones I found: "Persistent_Exploration", "Persistent_Exploration_2", "Persistent_Level" (the actual game map), "Worklevel_Exploration_02" (Crash), "Worklevel_FilatovD" (Crash), "MenuScene_01")| | `ServerTravel [mapName]` | Open a map and bring all clients (Maps see above) |