Satisfactory Console Commands (listed) 13.10.2020 17:07:50 (57 lines) [Edit] [Raw] [View]

Enable Console


[CTRL]+[SHIFT]+[L]

Graphics


Command Description
Gamma [float] Gamma (Brightness)
FOV [float] Field of View
t.MaxFPS [number] Maximum framerate (0 = unlimited, default is 0)
r.Atmosphere [0/1] Activate or deactivate the atmosphere
r.Fog [0/1] Activate or deactivate the fog
r.ViewDistanceScale [number] Render distance for objects
r.ScreenPercentage [float(default=100)] Internal resolution scale
r.TemporalAACurrentFrameWeight [float(0-1)] Impact of the current internal frame to the final image
r.TemporalAAFilterSize [number] TAA sample spread. Values below 1 sharpen the image. (r.TemporalAASamples must be >6)
r.TemporalAASamples [number(default=8)] Amount of TAA samples
r.Tonemapper.Sharpen [number(default=0)] Sharpen filter amount
grass.densityScale [float(default=1)] Grass density
grass.enable [0/1] Enable or disable grass

Gameplay


Command Description
Pause Pauses the game
Suicide Kills the player
materialFlowAnalysis recipeName[FString] Finds a crafting recipe
FG.BigSlots [0/1] Enable or disable big inventor slots
SetName [string] Set the player name (visible on map)

Debug


Command Description
Stat [StatType] Statistics
Stat Unit Graphics statistics
Stat FPS FPS counter
Stat Levels Level streaming info
ShowDebug [DebugType] Debug info for various game objects
ShowDebug Reset Hide debug info
Landscape.Patches Visualize landscape chunks
MaterialLookup [MaterialName] Search for materials

Other


Command Description
FX.RestartAll Restart all effects
foliage.CullAll [0/1(default=0)] Enable or disable full foliage culling (does some weird shit to your factories, visually)
Open [mapName] Open a map (The ones I found: "Persistent_Exploration", "Persistent_Exploration_2", "Persistent_Level" (the actual game map), "Worklevel_Exploration_02" (Crash), "Worklevel_FilatovD" (Crash), "MenuScene_01")
ServerTravel [mapName] Open a map and bring all clients (Maps see above)