[CTRL]+[SHIFT]+[L]
Command | Description |
---|---|
Gamma [float] |
Gamma (Brightness) |
FOV [float] |
Field of View |
t.MaxFPS [number] |
Maximum framerate (0 = unlimited, default is 0) |
r.Atmosphere [0/1] |
Activate or deactivate the atmosphere |
r.Fog [0/1] |
Activate or deactivate the fog |
r.ViewDistanceScale [number] |
Render distance for objects |
r.ScreenPercentage [float(default=100)] |
Internal resolution scale |
r.TemporalAACurrentFrameWeight [float(0-1)] |
Impact of the current internal frame to the final image |
r.TemporalAAFilterSize [number] |
TAA sample spread. Values below 1 sharpen the image. (r.TemporalAASamples must be >6) |
r.TemporalAASamples [number(default=8)] |
Amount of TAA samples |
r.Tonemapper.Sharpen [number(default=0)] |
Sharpen filter amount |
grass.densityScale [float(default=1)] |
Grass density |
grass.enable [0/1] |
Enable or disable grass |
Command | Description |
---|---|
Pause |
Pauses the game |
Suicide |
Kills the player |
materialFlowAnalysis recipeName[FString] |
Finds a crafting recipe |
FG.BigSlots [0/1] |
Enable or disable big inventor slots |
SetName [string] |
Set the player name (visible on map) |
Command | Description |
---|---|
Stat [StatType] |
Statistics |
Stat Unit |
Graphics statistics |
Stat FPS |
FPS counter |
Stat Levels |
Level streaming info |
ShowDebug [DebugType] |
Debug info for various game objects |
ShowDebug Reset |
Hide debug info |
Landscape.Patches |
Visualize landscape chunks |
MaterialLookup [MaterialName] |
Search for materials |
Command | Description |
---|---|
FX.RestartAll |
Restart all effects |
foliage.CullAll [0/1(default=0)] |
Enable or disable full foliage culling (does some weird shit to your factories, visually) |
Open [mapName] |
Open a map (The ones I found: "Persistent_Exploration", "Persistent_Exploration_2", "Persistent_Level" (the actual game map), "Worklevel_Exploration_02" (Crash), "Worklevel_FilatovD" (Crash), "MenuScene_01") |
ServerTravel [mapName] |
Open a map and bring all clients (Maps see above) |