#Enable Console
---
`[CTRL]+[SHIFT]+[L]`
#Graphics
---
| Command | Description |
| --- | --- |
| `Gamma [float]` | Gamma (Brightness) |
| `FOV [float]` | Field of View |
| `t.MaxFPS [number]` | Maximum framerate (0 = unlimited, default is 0) |
| `r.Atmosphere [0/1]` | Activate or deactivate the atmosphere |
| `r.Fog [0/1]` | Activate or deactivate the fog |
| `r.ViewDistanceScale [number]` | Render distance for objects |
| `r.ScreenPercentage [float(default=100)]` | Internal resolution scale |
| `r.TemporalAACurrentFrameWeight [float(0-1)]` | Impact of the current internal frame to the final image |
| `r.TemporalAAFilterSize [number]` | TAA sample spread. Values below 1 sharpen the image. (r.TemporalAASamples must be >6) |
| `r.TemporalAASamples [number(default=8)]` | Amount of TAA samples |
| `r.Tonemapper.Sharpen [number(default=0)]` | Sharpen filter amount |
| `grass.densityScale [float(default=1)]` | Grass density |
| `grass.enable [0/1]` | Enable or disable grass |
#Gameplay
---
| Command | Description |
| --- | --- |
| `Pause` | Pauses the game |
| `Suicide` | Kills the player |
| `materialFlowAnalysis recipeName[FString]` | Finds a crafting recipe |
| `FG.BigSlots [0/1]` | Enable or disable big inventor slots |
| `SetName [string]` | Set the player name (visible on map) |
#Debug
---
| Command | Description |
| --- | --- |
| `Stat [StatType]` | Statistics |
| `Stat Unit` | Graphics statistics |
| `Stat FPS` | FPS counter |
| `Stat Levels` | Level streaming info |
| `ShowDebug [DebugType]` | Debug info for various game objects |
| `ShowDebug Reset` | Hide debug info |
| `Landscape.Patches` | Visualize landscape chunks |
| `MaterialLookup [MaterialName]` | Search for materials |
#Other
---
| Command | Description |
| --- | --- |
| `FX.RestartAll` | Restart all effects |
| `foliage.CullAll [0/1(default=0)]` | Enable or disable full foliage culling (does some weird shit to your factories, visually) |
| `Open [mapName]` | Open a map (The ones I found: "Persistent_Exploration", "Persistent_Exploration_2", "Persistent_Level" (the actual game map), "Worklevel_Exploration_02" (Crash), "Worklevel_FilatovD" (Crash), "MenuScene_01")|
| `ServerTravel [mapName]` | Open a map and bring all clients (Maps see above) |